1

People and ecosystems

Understanding of the links between coral reef ecosystems, the goods and services they provide to people, and the wellbeing of human societies.

2

Ecosystem dynamics: past, present and future

Examining the multi-scale dynamics of reefs, from population dynamics to macroevolution

3

Responding to a changing world

Advancing the fundamental understanding of the key processes underpinning reef resilience.

Coral Bleaching

Coral Bleaching

Coral Reef Studies

From 2005 to 2022, the main node of the ARC Centre of Excellence for Coral Reef Studies was headquartered at James Cook University in Townsville, Queensland (Australia)

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Event

Serious gaming simulations for visualization, learning, and raising public awareness about conserving the Great Barrier Reef

When

Thursday, 14 March 2013; 12:00 to 13:00 hrs.

location
Building 19 (Kevin Stark Research Building) Room #106 (upstairs), JCU, Townsville; with live video-link to the University of Queensland (GCI Boardroom, Level 7, Gehrmann Building 60).
Presenter
Dr. Tim Marsh, James Cook University.

Abstract: Simulation games or serious games as they have come to be known, use gaming technologies to let people “play” with complex issues and systems. They are increasingly being used in many sectors such as business, health, the military and especially in education as a motivational resource for the digitally-savvy generation. I’ll present some of my interdisciplinary work in serious games including collaborating with the Massachusetts Institute of Technology’s Education Arcade, Singapore’s Ministry of Education (MOE), and on-going research towards the design and development of serious gaming simulations that aim to allow everyone, from experts and laypeople to kids, to intuitively learn about and help raise awareness of how sensitive ecosystems operate in the Great Barrier Reef and the impacts humans have on them. Finally, I’ll talk about my recently published work to inform serious games and interaction design thinking and doing, and in particular, design for experience to resonate or linger in order to influence behaviour.

Biography: Tim obtained his PhD in Human-Computer Interaction from the University of York, UK. Prior to joining JCU, he was Assistant Professor (2006-2011) in the Faculty of Arts & Social Sciences at the National University of Singapore (NUS). He also held positions in the Integrated Media Systems Center (IMSC) at the University of Southern California (USC) in Los Angeles (2003 to 2006), and in Industrial Design at Eindhoven University of Technology, The Netherlands. His web site is: http://www.seriousgames.sg/

He is the Chair of the Working Group on Serious Games as part of IFIP Technical Committee (TC14) on Entertainment Computing and has served as Secretary of IFIP TC14 (2009-2012). He’s been on the organizing & program committees of numerous international conferences (e.g. ACM SIGGRAPH, IEEE Virtual Reality, IFIP ICEC), is currently on the editorial boards of Journal of Entertainment Computing & ACM Computers in Entertainment (CiE), and is Conference Co-Chair of the international conference on Serious Games Development & Applications 2013 in Norway.

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